Survival (Game Mode)

Survival pits the players against a Spec Ops enemy that is hell-bent on their destruction. Players gain points by staying alive as well as defeating the spec-ops enemy and other players. As well as the Spec Ops Enemy and the other players, time is a deadly enemy, failure to get a score over par will result in the player being dropped from the next round. As rounds progress there are greater rewards but the forces stacked against you are greater as well.

Overview
Each player can choose from a number of classes as well as custom models but after that are stuck with that class until the end of the round, the only exception are classes with the One Man Army Perk. Before the enemies spawn players will be informed of the opposition they face through a visual message and an audio clue. After that they have to survive against an enemy, and in later rounds multiple enemies, from Spec Ops mode which may be backed up by regular enemies and vehicles depending on the map that they are playing on. Each round players are given three re-spawn opportunities, once they have ran out the player is out of the game but may re-enter the next round if there score is above par. If more then one player survives all five rounds they will have to face an unlimited wave of enemies until only one is left standing and is crowned the winner. After each round a choice of three kill-streaks will be offered and the player, if still in the game can choose one, when they are given the chance to change their class.

Like the players the Spec Ops enemies are bound by certain requirements, for example they have to reload their weapons and are restricted to three perks although they may often overlap. If the player defeats the Spec Ops enemies before the round is over they will respawn, the player will be informed by an audio clue, on the periphery of the map and move in and start attacking again. Any enemies left over at the end of the round will appear in the next round but won’t respawn. The Spec Ops enemies and their support team are not the only danger, the players allied against them are not a team and while alliances will be created be prepared to be attacked by them as well.

Reward Points
Kill (Enemy Player) = 50 Points

Kill (Non Spec Ops Enemy) = 25 Points

Kill (Elite Assassin) = 100 Points

Kill (Grenadier) = 150 Points

Kill (Rocket Trooper) = 150 Points

Kill (Fanatic) = 200 Points

Kill (Juggernaut) = 400 Points

Vehicle Kill = 500 Points

Assist = Base Score ÷ 2

Surviving Round = 500 Points

Surviving Round with No Deaths = 1000 Points

Par Points
Round 1 - Par 1000 Points

Round 2 - Par 2500 Points

Round 3 - Par 5000 Points

<p style="margin: 0cm 0cm 0pt">Round 4 - Par 10000 Points

<p style="margin: 0cm 0cm 0pt">Round 5 - Par 20000 Points

<p style="margin: 0cm 0cm 0pt">Round 6 - Unlimited

Killstreaks
<p style="margin: 0cm 0cm 0pt">Round 1 - UAV Recon, EOD Drone, Counter UAV

<p style="margin: 0cm 0cm 0pt">Round 2 - UAV Strike, Sentry Gun, Technical Support

<p style="margin: 0cm 0cm 0pt">Round 3 - Precision Airstrike, Heavy Weapons Drop, Ground Attack

<p style="margin: 0cm 0cm 0pt">Round 4 - Attack Helicopter, Chopper Gunner, AC-130

<p style="margin: 0cm 0cm 0pt">Round 5 - Area of Denial Strike, AC-130, EMP

Elite Assassin - Standard
<p style="margin: 0cm 0cm 0pt">Equipment - Supressed Denel NTW-20 w/ Laser Rangefinder, M9 w/ Tactical Knife, Smoke Grenades

<p style="margin: 0cm 0cm 0pt">Perks - Cold Blooded, Ninja, Stopping Power,

<p style="margin: 0cm 0cm 0pt">Death Streak - None

Elite Assassin - CQB Back Up
<p style="margin: 0cm 0cm 0pt">Equipment - Supressed Denel NTW-20 w/ Laser Rangefinder, SPAS-12, Smoke Grenades

<p style="margin: 0cm 0cm 0pt">Perks - Cold Blooded, Ninja, Stopping Power,

<p style="margin: 0cm 0cm 0pt">Death Streak - Incineration

Elite Assassin - Automatic CQB Back Up
<p style="margin: 0cm 0cm 0pt">Equipment - Supressed Denel NTW-20 w/ Laser Rangefinder, PP2000 w/ Holographic Sight, Smoke Grenades

<p style="margin: 0cm 0cm 0pt">Perks - Cold Blooded, Ninja, Stopping Power,

<p style="margin: 0cm 0cm 0pt">Death Streak - Incineration

Grenadier - Standard
<p style="margin: 0cm 0cm 0pt">Equipment - Akimbo RPG-7, TMP w/ Holographic Sight, Frag Grenades

<p style="margin: 0cm 0cm 0pt">Perks - Danger Close, Steady Aim, Sleight of Hand

<p style="margin: 0cm 0cm 0pt">Death Streak - None

Grenadier - Martyr
Equipment - Akimbo RPG-7, TMP w/ Holographic Sight, Frag Grenades

<p style="margin: 0cm 0cm 0pt">Perks - Danger Close, Steady Aim, Sleight of Hand

<p style="margin: 0cm 0cm 0pt">Death Streak - Martyrdom

Sky Trooper - Standard
<p style="margin: 0cm 0cm 0pt">Equipment - SCAR-H w/ Red Dot Sight, M9 w/ Red Dot Sight and Tactical Knife

<p style="margin: 0cm 0cm 0pt">Perks - Steady Aim, SitRep, Stopping Power

<p style="margin: 0cm 0cm 0pt">Death Streak - Active Recon

Sky Trooper - Marksman
<p style="margin: 0cm 0cm 0pt">Equipment - M14 EBR w/ ACOG Scope, M9 w/ Red Dot Sight and Tactical Knife

<p style="margin: 0cm 0cm 0pt">Perks - Steady Aim, SitRep, Stopping Power

<p style="margin: 0cm 0cm 0pt">Death Streak - Active Recon

Sky Trooper - Heavy Weapons
<p style="margin: 0cm 0cm 0pt">Equipment - MG4 w/ Red Dot Sight and Grip, M9 w/ Red Dot Sight and Tactical Knife

<p style="margin: 0cm 0cm 0pt">Perks - Steady Aim, SitRep, Stopping Power

<p style="margin: 0cm 0cm 0pt">Death Streak - Active Recon

<h4 style="margin: 0cm 0cm 0pt">Fanatic

Fanatic - Standard
<p style="margin: 0cm 0cm 0pt">Equipment - MP5k w/ FMJ Rounds, Riot Buckler

<p style="margin: 0cm 0cm 0pt">Perks - Lightweight, Commando

Death Streak - Martyrdom

<h5 style="margin: 0cm 0cm 0pt">Fanatic - Shielded

<p style="margin: 0cm 0cm 0pt">Equipment - MP5k w/ FMJ Rounds, Riot Shield

<p style="margin: 0cm 0cm 0pt">Perks - Lightweight, Commando

Death Streak - Martyrdom

<h5 style="margin: 0cm 0cm 0pt">Fanatic - Shotgun

<p style="margin: 0cm 0cm 0pt">Equipment - AA-12 w/ Grip, Riot Buckler

<p style="margin: 0cm 0cm 0pt">Perks - Lightweight, Commando

Death Streak - Martyrdom

<h5 style="margin: 0cm 0cm 0pt">Fanatic - Beserker

<p style="margin: 0cm 0cm 0pt">Equipment - Dynamic Hammer, Riot Buckler

<p style="margin: 0cm 0cm 0pt">Perks - Lightweight, Commando

Death Streak - Martyrdom

Juggernaut - Standard
<p style="margin: 0cm 0cm 0pt">Equipment - M240 w/ Holographic Sight

Juggernaut - CQB
<p style="margin: 0cm 0cm 0pt">Equipment - Striker w/ Red Dot Sight

Juggernaut - Explosive
<p style="margin: 0cm 0cm 0pt">Equipment - M32 Multiple Grenade Launcher

<p style="margin: 0cm 0cm 0pt">Death Streak - Martyrdom